
Firstly, I’d like to say something about immersion. Immersion is where you feel you are your character, where you begin to believe you are in the game. Immersion is where you find yourself looking for your health meter every time you stub your toe. Immersion is most definitely not:
1. Where your in-game character jumps sideways when you specifically jumped forwards.
2. Where your camera has a fixation on your body as opposed to the world around it.
3. Where you run into a wall and your character keeps running, without going anywhere.
4. Where you have no idea what the hell is going on.
So, let’s see… Buggy as hell… check. Dodgy camera angles… check. Failure to explain anything… check. Yep, it’s definitely Tomb Raider.
Tomb Raider: Underworld plunges you straight into a mangled plot. To be honest, it feels like someone chopped off the intro and replaced it with random pointless clips that don’t explain anything. The moment you escape the terrible tutorial, you move straight into a level which is partly underwater. Presumably this was intended to be an “Oh wow!” moment for the player, but it just feels like something someone came up with in their lunch break. This level contains very few puzzles, most of which could be completed by a rock with Alzheimer’s. And for the really stupid, there’s a section on your PDA with clues and full on explanations. I tried this once to find where I was supposed to go (I later found I had to scale a wall hidden by a pillar) and, I kid you not, the hint and explanation were exactly the same in terms of help:
Hint: “Maybe I could lower the sun platform?”
Explanation: “I need to lower the sun platform.”
Hmm, I wonder what I have to do? Not to mention, the “map” is a series of disjointed pictures. No help at all, trust me.
OK, so that’s the plot and features down. The combat consists of shooting enemies. That’s it. You can use grenades, but some genius decided to have the grenade button as the same to switch weapons. I won’t talk further on that. Come up with your own hilarious situation for that.
Tomb Raider: Underworld for the Wii is buggy as buggy can be. I’ve found I can submerge Lara’s face three inches into the wall. Speaking of walls, try running into one. Lara won’t stop running. She’ll stop moving, sure, but she’ll persist it continuing the exact same animation as normal running. Problems? Yeah. In addition to this, she often jumps sideways, gets stuck on invisible walls, oh, and she bounces. Yeah, you read that right. Seems Lara Croft’s too good to just crunch when she falls and snaps her neck. She also bounces three feet into the air as well, and at one point I heard a gun go off. I mean, what the?
The fact that it’s on Wii doesn’t really improve it either. All it means is that you can use a multitool for minigames, and your shooting is more precise. In theory, anyway. Wii-tastic graphics as always.
We didn’t like this game. Play Prince of Persia instead. Mirror’s Edge, even. Just not this cheapskate parkour knockoff.
Nometet.com says: 



+Main character is English
-Buggy
-Bad camera angle
-No concept of plot





